Meta_GeoGroup

A GeoGroup contains a collection of polygons which share a single material. It may contain multiple Meta_Mesh nodes.

Public Types


Values for Idx_CullFace.

CullFace_None

Disable face culling (Symbols - C: "CullFaceNone", Lua: __GeoGroup_CullFaceNone)

CullFace_Front

Cull front faces (Symbols - C: "CullFaceFront", Lua: __GeoGroup_CullFaceFront)

CullFace_Back

Cull back faces (Symbols - C: "CullFaceBack", Lua: __GeoGroup_CullFaceBack)


Values for Idx_DrawMode.

DrawMode_Points

Draw as points (Symbols - C: "DrawModePoints", Lua: __GeoGroup_DrawModePoints)

DrawMode_Lines

Draw as lines (Symbols - C: "DrawModeLines", Lua: __GeoGroup_DrawModeLines)

DrawMode_Solid

Draw as triangles (Symbols - C: "DrawModeSolid", Lua: __GeoGroup_DrawModeSolid)


enum IDX

Property index.

Idx_Enabled

bool - When enabled, mesh children are drawn

Idx_Material

link - The material to draw the meshes with (Meta_StdMaterial, Meta_GUIMaterial, Meta_WaterMaterial)

Idx_CullFace

CullFace (int) - How to cull the mesh faces

Idx_LockMaterial

bool - When enabled, material overrides from Meta_Visual are ignored

Idx_DrawMode

DrawMode (int) - How to draw the meshes

Idx_BakedLighting

bool - When enabled, meshes are not affected by scene lighting

Idx_ShadowCaster

bool - When enabled, the meshes cast shadows

Idx_IgnoreCoverageLOD

bool - When enabled, the meshes render regardless of whether or not the scene coverage LOD controls are enabled

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