Meta_GeoGroup
A GeoGroup contains a collection of polygons which share a single material. It may contain multiple Meta_Mesh nodes.
Public Types
Values for Idx_CullFace.
CullFace_None | Disable face culling (Symbols - C: "CullFaceNone" , Lua: __GeoGroup_CullFaceNone ) |
CullFace_Front | Cull front faces (Symbols - C: "CullFaceFront" , Lua: __GeoGroup_CullFaceFront ) |
CullFace_Back | Cull back faces (Symbols - C: "CullFaceBack" , Lua: __GeoGroup_CullFaceBack ) |
Values for Idx_DrawMode.
DrawMode_Points | Draw as points (Symbols - C: "DrawModePoints" , Lua: __GeoGroup_DrawModePoints ) |
DrawMode_Lines | Draw as lines (Symbols - C: "DrawModeLines" , Lua: __GeoGroup_DrawModeLines ) |
DrawMode_Solid | Draw as triangles (Symbols - C: "DrawModeSolid" , Lua: __GeoGroup_DrawModeSolid ) |
Property index.
Idx_Enabled | bool - When enabled, mesh children are drawn |
Idx_Material | link - The material to draw the meshes with (Meta_StdMaterial, Meta_GUIMaterial, Meta_WaterMaterial) |
Idx_CullFace | CullFace (int) - How to cull the mesh faces |
Idx_LockMaterial | bool - When enabled, material overrides from Meta_Visual are ignored |
Idx_DrawMode | DrawMode (int) - How to draw the meshes |
Idx_BakedLighting | bool - When enabled, meshes are not affected by scene lighting |
Idx_ShadowCaster | bool - When enabled, the meshes cast shadows |
Idx_IgnoreCoverageLOD | bool - When enabled, the meshes render regardless of whether or not the scene coverage LOD controls are enabled |