Build Filter flags

Input and output operation flags that can be passed to the builderFlags parameter on VRLoadTreeEx.

Variables


const uint32_t BUILDFILTER_ALLOW_INVALID_ATTRIBS = (1 << 4)

Signals that the loader should continue even if it encounters properties that it does not understand.


const uint32_t BUILDFILTER_ALLOW_MISSING_ATTRIBS = (1 << 0)

Signals that the load operation should populate property values with defaults when the value does not exist in the file.


const uint32_t BUILDFILTER_ALLOW_MISSING_METANODES = (1 << 3)

Signals that the loader should continue even if it encounters node types that it does not understand.


const uint32_t BUILDFILTER_MERGE_ALL = (1 << 2)

Signals that the load operation should merge all nodes by UUID where possible.


const uint32_t BUILDFILTER_MERGE_ROOTS = (1 << 1)

Signals that the load operation should merge the standard root nodes (e.g. a file containing a Scenes node will load its contents into the existing Scenes tree)

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