Meta_GUIMaterial

A GUIMaterial is a material that can specify its draw layer, so it may appear above or below other types of object.

Public Types


enum IDX

Property index.

Idx_LayerValue

vec2i - Layer to draw in. X = a Layer, Y = offset within the layer (higher values are drawn later)

Idx_Colour

vec4f - Colour of the material (RGBA 0.0f to 1.0f)

Idx_Texture

link - Texture to apply

Idx_DepthWrite

bool - Whether to write to the depth buffer

Idx_DepthTest

bool - Whether to draw with depth testing (false will draw above all previously drawn objects regardless of their depth)

Idx_SubPixelAntiAlias

bool - Whether to enable AA

Idx_PremultipliedAlpha

bool - Whether to use premultiplied alpha


enum Layer

Values for the X element of Idx_LayerValue.

Opaque

Draws in the Opaque layer (Symbols - C: "LayerOpaque", Lua: __GUIMaterial_LayerOpaque)

Transparent

Draws in the Transparent layer (Symbols - C: "LayerTransparent", Lua: __GUIMaterial_LayerTransparent)

SceneOverlay

Draws in the Scene Overlay layer (Symbols - C: "LayerSceneOverlay", Lua: __GUIMaterial_LayerSceneOverlay)

ViewOverlay

Draws in the View Overlay layer (Symbols - C: "LayerViewOverlay", Lua: __GUIMaterial_LayerViewOverlay)

No Results.

Getting StartedArchitectureBest PracticesHow ToAdvanced TopicsChangelogvrtreevrtree_cppvtCoreCoreForeign Function InterfaceMetanodesMigrationsObserversPropertiesSettingsTreeUtilitiesAPI DefinitionsVR ExchangePluginsLua API