Meta_Mesh
A Mesh is a collection of vertices and lists which can be rendered as a polyhedral object.
Each Mesh node contains data about the mesh stored in Meta_VertexAttrib and Meta_IndexPrim nodes; vertices, indices, normals, texture coordinates, etc.
Public Types
Property index.
Idx_Enabled | bool - When enabled, the mesh can be rendered |
Idx_NeedsTexCoords | bool - When enabled, UV coordinates are automatically generated internally if none are provided |
Idx_NeedsTangents | bool - When enabled, Tangents are automatically generated internally if none are provided |
Idx_DrawTangentBasis | bool - When enabled, tangent basis vectors (normals and/or tangents and/or bitangents) are drawn for informational/debugging purposes |