Meta_Mesh

A Mesh is a collection of vertices and lists which can be rendered as a polyhedral object.

Each Mesh node contains data about the mesh stored in Meta_VertexAttrib and Meta_IndexPrim nodes; vertices, indices, normals, texture coordinates, etc.

Public Types


enum IDX

Property index.

Idx_Enabled

bool - When enabled, the mesh can be rendered

Idx_NeedsTexCoords

bool - When enabled, UV coordinates are automatically generated internally if none are provided

Idx_NeedsTangents

bool - When enabled, Tangents are automatically generated internally if none are provided

Idx_DrawTangentBasis

bool - When enabled, tangent basis vectors (normals and/or tangents and/or bitangents) are drawn for informational/debugging purposes

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