Meta_WaterMaterial
A WaterMaterial provies Meta_Ocean rendering on an object.
Public Types
Property index.
Idx_Enabled | bool - Enables the ocean |
Idx_Resolution | int - Number of vertices to use for one patch of ocean |
Idx_SizeInMetres | float - Area of a single patch in metres |
Idx_Choppiness | float - Choppiness of waves |
Idx_Roughness | float - Roughness of waves |
Idx_Wind | vec3f - Direction and intensity of the wind |
Idx_Reflectivity | float - How much incoming light should be reflected in the water |
Idx_Ambient | float - How much ambient light is picked up in the water colour |
Idx_Extinction | float - Amount of light penetration in the water |
Idx_ExtinctionColour | vec3f - Filtered light colour; RGB 0.0f to 1.0f |
Idx_Scattering | float - How many particles are in the water to reflect light |
Idx_ScatterColour | vec3f - The colour of light reflected from the scattering particles |
Idx_Animate | bool - When enabled, the ocean waves are animated |
Idx_DisplacementScale | float - Scale of wave displacement |
Idx_UVScale | float - Value by which to multiply the UV coordinates of the mesh the material's applied to before using them to sample the water data |
Idx_WindBias | float - Bias of the wind |
Idx_WindLanesEnabled | Internal. |
Idx_WindLanesWaveAmplitude | Internal. |
Idx_WindLanesWaveWavelength | Internal. |
Idx_WindLanesWaveSpeed | Internal. |
Idx_WindLanesWaveSteepness | Internal. |
Idx_DistanceScale | |