A plane.
Dot product of any point on the plane with its normal.
Normal of the plane.
(vrCopy) Returns a copy of a Vector, Matrix, Ray, Sphere, AABBox, Quaternion or Plane
(vrPlaneGetPointDistance) Returns the distance a point is from the plane. A negative value means that the point is behind the plane. A positive value means the point is in front. A zero means it is on the plane.
(vrPlaneLineIntersect) Returns whether or not a line made of two points will intersect a plane.
true if the line intersects the plane
(vrPlaneRayIntersect) Returns how far along the ray an intersection point with this plane is.
(vrPlaneTransform) Returns a plane transformed by a matrix.
No Results.