A HapticNode is added to Meta_Assembly much the same way as Meta_Collision, and allows the assembly to be felt by haptic devices.
bool - Is set to true while the haptic device is actively feeling this object, and false when it moves away
CollisionNodeType (int) - Type of haptic collision
bool - Enables haptics on this node
bool - When enabled, this object can cause the haptic cursor to stick to it
floatw - Controls how hard the surface of the object feels
floatw - Controls the springiness of the surface
floatw - Controls the resistance against the haptic cursor moving along the surface
floatw - Controls how hard it is to push the cursor through the surface
Values for Idx_Type.
Node is touchable by the haptic device, providing force feedback (Symbols - C: "TypeTouch", Lua: __HapticNode_TypeTouch)
Node represents a bounding sphere, activated when the haptic cursor is inside. Triggers Touch and Break events to Meta_EventHandler (Symbols - C: "TypeHotspot", Lua: __HapticNode_TypeHotspot)