Meta_AnimationAction
Animation keyframes for bool, int, float, double and world float properties.
An action frame holds a script that can be executed by animation sequences
Valid child types: Meta_EventHandler, Meta_AudioBuffer, Meta_AudioSound
Public Types
Property index.
Idx_RelTime | float - The time in seconds of this frame relative to its parent animation |
Idx_Type | int - The type of action represented by this frame |
Values for Idx_Type.
TYPE_CUSTOM | A custom script defined by the user (Symbols - C: "Custom" , Lua: __AnimationAction_Custom ) |
TYPE_ENABLE | A predefined script to enable the animation target's Visual node(s) (Symbols - C: "Enable" , Lua: __AnimationAction_Enable ) |
TYPE_DISABLE | A predefined script to disable the animation target's Visual node(s) (Symbols - C: "Disable" , Lua: __AnimationAction_Disable ) |
TYPE_SOUND | A predefined script to play an audio sample (Symbols - C: "Sound" , Lua: __AnimationAction_Sound ) |