Animation keyframes for bool, int, float, double and world float properties.
An action frame holds a script that can be executed by animation sequences
Valid child types: Meta_EventHandler, Meta_AudioBuffer, Meta_AudioSound
float - The time in seconds of this frame relative to its parent animation
int - The type of action represented by this frame
Values for Idx_Type.
A custom script defined by the user (Symbols - C: "Custom", Lua: __AnimationAction_Custom)
A predefined script to enable the animation target's Visual node(s) (Symbols - C: "Enable", Lua: __AnimationAction_Enable)
A predefined script to disable the animation target's Visual node(s) (Symbols - C: "Disable", Lua: __AnimationAction_Disable)
A predefined script to play an audio sample (Symbols - C: "Sound", Lua: __AnimationAction_Sound)