Meta_AnimationAction

Animation keyframes for bool, int, float, double and world float properties.

An action frame holds a script that can be executed by animation sequences

Valid child types: Meta_EventHandler, Meta_AudioBuffer, Meta_AudioSound

Public Types


enum IDX

Property index.

Idx_RelTime

float - The time in seconds of this frame relative to its parent animation

Idx_Type

int - The type of action represented by this frame


enum Type

Values for Idx_Type.

TYPE_CUSTOM

A custom script defined by the user (Symbols - C: "Custom", Lua: __AnimationAction_Custom)

TYPE_ENABLE

A predefined script to enable the animation target's Visual node(s) (Symbols - C: "Enable", Lua: __AnimationAction_Enable)

TYPE_DISABLE

A predefined script to disable the animation target's Visual node(s) (Symbols - C: "Disable", Lua: __AnimationAction_Disable)

TYPE_SOUND

A predefined script to play an audio sample (Symbols - C: "Sound", Lua: __AnimationAction_Sound)

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