Meta_ViewFilter

Meta_ViewFilter's are associated with Views, and correspond to a full-screen quad being drawn over the View executing a fragment shader function.

The shader can sample the current contents of the View's colour and depth buffers (among others) as it goes. Examples of filters: colour grading, depth-of-field, screen-space ambient occlusion, screen-space reflections, screen-space atmospheric scattering, night-vision goggles.

Expected Implementation Details:- When the Shader property changes (or when the SourceCode property of the linked Shader changes) any new arguments in the linked shader will be copied over to this ViewFilter as children, allowing the user to override the defaults in the Shader.

Public Types


Values for Idx_BlendMode.

BlendMode_None

No blend mode (Symbols - C: "BlendModeNone", Lua: __ViewFilter_BlendModeNone)

BlendMode_Alpha

Alpha blending (Symbols - C: "BlendModeAlpha", Lua: __ViewFilter_BlendModeAlpha)

BlendMode_Add

Additive blending (Symbols - C: "BlendModeAdd", Lua: __ViewFilter_BlendModeAdd)

BlendMode_Multiply

Multiplicative blending (Symbols - C: "BlendModeMultiply", Lua: __ViewFilter_BlendModeMultiply)


enum IDX
Idx_Enabled

bool - whether or not to apply the filter to any views it's attached to

Idx_Shader

link - a link to a Meta_ViewShader instance

Idx_BlendMode

BlendMode (int) - controls how shader output is blended with the framebuffer contents.

No Results.

Getting StartedArchitectureBest PracticesHow ToAdvanced TopicsChangelogvrtreevrtree_cppvtCoreCoreForeign Function InterfaceMetanodesMigrationsObserversPropertiesSettingsTreeUtilitiesAPI DefinitionsVR ExchangePluginsLua API