Meta_VertexPrim

A VertexPrim specifies a range of vertices in Meta_VertexAttrib siblings to render from, requiring this data to be in primitive order (and possibly duplicated)

See Meta_IndexPrim for a list of supported prim type names.

Public Types


enum IDX

Property index.

Idx_Enabled

bool - When enabled, this primitive is drawn by the mesh

Idx_Prim

string - Primitive type

Idx_Count

int - The number of primitives to draw from the array

Idx_Start

int - The index of the vertex to start drawing from

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