Meta_VertexPrim
A VertexPrim specifies a range of vertices in Meta_VertexAttrib siblings to render from, requiring this data to be in primitive order (and possibly duplicated)
See Meta_IndexPrim for a list of supported prim type names.
Public Types
Property index.
Idx_Enabled | bool - When enabled, this primitive is drawn by the mesh |
Idx_Prim | string - Primitive type |
Idx_Count | int - The number of primitives to draw from the array |
Idx_Start | int - The index of the vertex to start drawing from |