Meta_RenderToTexture
A RenderToTexture is a texture that is rendered into by a Viewport which should be a child node.
Public Types
Values for Idx_TextureFormat.
Format_RGBA8 | Symbols - C: "RGBA8" , Lua: __RenderToTexture_RGBA8 |
Format_RGBA8_ToneMap | Symbols - C: "RGBA8ToneMap" , Lua: __RenderToTexture_RGBA8ToneMap |
Format_RGBA16 | Symbols - C: "RGBA16" , Lua: __RenderToTexture_RGBA16 |
Format_RGBA32 | Symbols - C: "RGBA32" , Lua: __RenderToTexture_RGBA32 |
Format_Luminance8 | Symbols - C: "Luminance8" , Lua: __RenderToTexture_Luminance8 |
Format_Luminance8_ToneMap | Symbols - C: "Luminance8ToneMap" , Lua: __RenderToTexture_Luminance8ToneMap |
Format_Luminance16 | Symbols - C: "Luminance16" , Lua: __RenderToTexture_Luminance16 |
Format_Luminance32 | Symbols - C: "Luminance32" , Lua: __RenderToTexture_Luminance32 |
Property index.
Idx_Enabled | bool - When enabled, the texture is updated |
Idx_TextureSize | vec2i - The size of the texture to generate and render into |
Idx_TextureFormat | Format (int) - The texture format to generate |
Idx_Stereo | bool - When enabled, renders both eyes |
Idx_MipmapEnabled | bool - When enabled, mipmaps are automatically calculcated |