A ParticleSystem emits particles. It gets its transform from a parent Meta_Assembly.
Values for Idx_BillboardMode.
Values for Idx_BlendMode.
Values for Idx_EmitShape.
bool - If false particle system isn't drawn or updated.
float - Duration of a cycle of the particle system
bool - If true, the system restarts at the end of each cycle
ParticleInputType (int) - Specifies the method of lifespan input for how long a particle lives, in seconds
float - data for Value mode
vec2f - data for MinMax mode
vector - data for Curve mode
ParticleInputType (int) - Specifies the method of particle start speed input
ParticleInputType (int) - Specifies the method of particle start size input
ParticleInputType (int) - Specifies the method of initial particle rotation input
bool - Randomise rotation direction
link - Specifies a gradient to use to control the lifetime of particles
int - Maximum number of particles in flight at once. Special value of zero means no limit to the number of particles.
link - Specifies a texture containing particle sprite data to use for rendering the particles
BlendMode (int) - Specifies the particle renderer blend mode
float - When part of a particle is within this distance of some background scene geoemtry, it will be faded over this distance to give a smoother appearance at intersections.
TilingMode (int) - Specifies how to use the texture sprite sheet
vec2i - for all tiling modes except None, specifies the number of tiles in the sheet (X,Y)
float - For animated tiling modes, specifies the speed multiplier for texture sheet animation
BillboardMode (int) - Specify how the particles should be aligned
ScaleMode (int) -
float - Rate at which particles are emitted, in particles-per-second.
EmitShape (int) - Controls the initial position and direction of an emitted particle.
float - For Cone and Circle, the angle range of the shape
link - For Mesh, link to the mesh to use
float - Size of shape within which particles are emitted at random positions.
bool - If true, the particles are emitted from the shell of the shape rather than within it.
bool - If false, the particles are emitted in directions relating to the shape, if true the directions are completely random.
vec3f - constant force applied to particles during their lifetime.
Values for InputType properties.
float specifies single value
vec2 specifies minimum and maximum values
Vector specifies points on a catmull-rom spline.
Values for Idx_ScaleMode.
Values for Idx_TilingMode.