Meta_LookAt
A LookAt node contains settings and child Meta_LookAtTarget nodes, required when a Meta_Assembly contraint type is set to LookAt.
This is expected to be a child of a Meta_Assembly.
Public Types
Values for Idx_Axis and Idx_UpAxis.
AxisX | Symbols - C: "AxisX" , Lua: __LookAt_AxisX |
AxisY | Symbols - C: "AxisY" , Lua: __LookAt_AxisY |
AxisZ | Symbols - C: "AxisZ" , Lua: __LookAt_AxisZ |
AxisXNeg | Symbols - C: "AxisXNeg" , Lua: __LookAt_AxisXNeg |
AxisYNeg | Symbols - C: "AxisYNeg" , Lua: __LookAt_AxisYNeg |
AxisZNeg | Symbols - C: "AxisZNeg" , Lua: __LookAt_AxisZNeg |
Property Index.
Idx_Axis | Axis (int) - The axis it should look down |
Idx_UpAxis | Axis (int) - The world up axis. Should not be the same as Axis. |
Idx_UpAxisNode | link - A node, optionally, whose world transform should be used to derive the up axis |
Idx_UpAxisAligned | Unused. |