Meta_HapticDevice

A HapticDevice represents a connection to a device such as a Phantom Omni. Only one instance is required in a scene.

The buttons on the device trigger KeyPress and KeyRelease Meta_EventHandler nodes that can be added as children of this node.

The three buttons on the device dispatch __KeyCode values of 1100, 1101, and 1102.

Public Types


enum @6

Property index.

Idx_Enabled

bool - Enables haptics using the connected Omni device

Idx_Position

vec3w - Contains the current position of the haptic cursor in world space

Idx_Rotation

vec3w - Contains the current rotation of the haptic cursor in world space

Idx_Velocity

vec3w - Contains the current velocity of the haptic cursor

Idx_GeometryGrabRadius

float - Radius to grab geometry around the haptic cursor scaled to workspace size. Performance intensive; Can be reduced for scenes containing complex meshes at the expense of potential missed hits.

Idx_LinkedAssembly

link - Link to an assembly providing the visual representation of the haptic cursor

Idx_WorkspaceTranslation

vec3w - Translation of the haptic workspace relative according to the value of Idx_HapticSpaceMode

Idx_WorkspaceRotationOffset

vec3w - Rotation offset of the haptic workspace that can be used to account for alignment of physical device installation

Idx_WorkspaceSize

float - The spherical workspace diameter

Idx_HapticSpaceMode

SpaceMode - How to position the haptic space (using the WorkspaceTranslation).

Idx_DrawHapticWorkspace

bool - Draws a visual representation of the workspace showing the approximate range of movement of the device

Idx_TouchableFace

TouchableFace - Specifies which faces of shapes will be touchable


Values for Idx_HapticSpaceMode.

FixedSpace

Fixed world space. Camera may move freely as the haptic world is not connected to the camera.

FixedCameraAlignedSpace

Fixed world space but aligned to camera orientation. Camera must be stationary for haptics to be enabled.

CameraAttachedSpace

Attached to camera. Camera must be stationary for haptics to be enabled.


Values for Idx_TouchableFace.

FrontFace

Haptic collisions use front faces of geometry.

BackFace

Haptic collisions use back faces of geometry.

FrontAndBackFace

Haptic collisions use both faces of geometry.

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