Meta_Gradient
A Gradient is a type of 2D texture that is automatically generated by adding Meta_GradientPoint children.
Public Types
Property index.
Idx_TextureSize | int - Specifies the size of the texture to generate |
Idx_HSV | bool - Specifies whether to interpolate using HSV instead of RGB |
Idx_MapChannel | int - The texture channel to use from the mesh (see Meta_VertexAttrib) |
Idx_Range | vec2w - Specifies the range of positions expected of gradient point child nodes (x = min, y = max) |