Meta_Gradient

A Gradient is a type of 2D texture that is automatically generated by adding Meta_GradientPoint children.

Public Types


enum IDX

Property index.

Idx_TextureSize

int - Specifies the size of the texture to generate

Idx_HSV

bool - Specifies whether to interpolate using HSV instead of RGB

Idx_MapChannel

int - The texture channel to use from the mesh (see Meta_VertexAttrib)

Idx_Range

vec2w - Specifies the range of positions expected of gradient point child nodes (x = min, y = max)

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