Meta_Eyes

An Eyes node allows tweaks to tracked setups to improve the viewing experience.

Public Types


Values for Idx_AlignToScreen.

AlignToScreen_Off

Never align the eyes to the screen. (Symbols - C: "AlignToScreenOff", Lua: __Eyes_AlignToScreenOff)

AlignToScreen_On

Always align the eyes to the screen. (Symbols - C: "AlignToScreenOn", Lua: __Eyes_AlignToScreenOn)

AlignToScreen_Untracked

Align the eyes to the screen only when the Eyes node is not a descendant of an active TrackerPRSLink node. (Symbols - C: "AlignToScreenUntracked", Lua: __Eyes_AlignToScreenUntracked)


enum IDX

Property index.

Idx_Position

vec3w - Offset position of the centre of the eyes relative to the parent (usually head tracker position)

Idx_IPD

floatw - Distance between eyes

Idx_AlignToScreen

AlignToScreenMode (int) - Alignment mode

No Results.

Getting StartedArchitectureBest PracticesHow ToAdvanced TopicsChangelogvrtreevrtree_cppvtCoreCoreForeign Function InterfaceMetanodesMigrationsObserversPropertiesSettingsTreeUtilitiesAPI DefinitionsVR ExchangePluginsLua API