Meta_Camera

A Camera represents a body position in the world, which viewports can render from.

Public Types


Values for IDX_ConstraintType.

CONSTRAINT_NONE

Do not contrain the transform. (Symbols - C: "ConstraintNone", Lua: __Camera_ConstraintNone)

CONSTRAINT_WORLD

Apply the constraint in world coordinates. (Symbols - C: "ConstraintWorld", Lua: __Camera_ConstraintWorld)

CONSTRAINT_LOCAL

Apply the constraint in local coordinates. (Symbols - C: "ConstraintLocal", Lua: __Camera_ConstraintLocal)


enum IDX

Property index.

Idx_Transform

mat4w - The transform of the camera

Idx_Eyes

link - The (optional) eyes node used to adjust eye offset and IPD

Idx_ConstraintType

ConstraintType (int) - How to apply a TransformLimits child node

Idx_ConstraintTransform

mat4w - Transform to apply to limits

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