Meta_AssemblyTrack
An assembly track is a collection of animations to apply to the transform of a specified node Valid child types: Meta_Animation, Meta_AnimationLink.
Public Types
Property index.
Idx_State | State (int) - Can this track be recorded into and played, played only, or neither |
Idx_Target | link - A node with a transform to animate |
Idx_Body | bool - If true, this track will animate the user's camera |
Idx_TransformMode | TransformMode (int) - Whether to animate the target in world space or local space (i.e. relativeto its parent) |
Values for Idx_State.
STATE_PLAY_AND_RECORD | Track can be recorded into and played back (Symbols - C: "StatePlayAndRecord" , Lua: __AssemblyTrack_StatePlayAndRecord ) |
STATE_PLAY | Track can only be played (Symbols - C: "StatePlay" , Lua: __AssemblyTrack_StatePlay ) |
STATE_DISABLED | Track is disabled and never plays (Symbols - C: "StateDisabled" , Lua: __AssemblyTrack_StateDisabled ) |
STATE_COUNT | Internal, total number of states. |
Values for Idx_TransformMode.
TRANSFORM_WORLD | Animates target in world space (Symbols - C: "TransformWorld" , Lua: __AssemblyTrack_TransformWorld ) |
TRANSFORM_LOCAL | Animates target in local space (Symbols - C: "TransformLocal" , Lua: __AssemblyTrack_TransformLocal ) |