An assembly track is a collection of animations to apply to the transform of a specified node Valid child types: Meta_Animation, Meta_AnimationLink.
State (int) - Can this track be recorded into and played, played only, or neither
link - A node with a transform to animate
bool - If true, this track will animate the user's camera
TransformMode (int) - Whether to animate the target in world space or local space (i.e. relativeto its parent)
Values for Idx_State.
Track can be recorded into and played back (Symbols - C: "StatePlayAndRecord", Lua: __AssemblyTrack_StatePlayAndRecord)
Track can only be played (Symbols - C: "StatePlay", Lua: __AssemblyTrack_StatePlay)
Track is disabled and never plays (Symbols - C: "StateDisabled", Lua: __AssemblyTrack_StateDisabled)
Internal, total number of states.
Values for Idx_TransformMode.
Animates target in world space (Symbols - C: "TransformWorld", Lua: __AssemblyTrack_TransformWorld)
Animates target in local space (Symbols - C: "TransformLocal", Lua: __AssemblyTrack_TransformLocal)