Meta_View
a View can be inserted at any point in the scene, and will be rendered into either the framebuffer or any child RenderTarget's there may be.
Public Types
Idx_Enabled | |
Idx_Projection | the projection matrix to use for the render. |
Idx_Viewport | the viewport to use for the render (x,y,width,height). |
Idx_Scene | link to a scenegraph node to render. |
Idx_LODScale | scale to apply to camera distance when evaluating level-of-detail nodes. For example, if it's 0.0f the highest resolution lod will always be selected. |
Public Member Functions