Meta_Transform
A Transform is a special node that when parented to a Meta_Visual overrides its local transform (distinctly from the Assembly).
This primarily exists to handle data import from formats like FBX, where a model instance may have transforms applied that are distinct from the assembly transform.
Public Types
Property index.
Idx_Enabled | bool - Enabled state of this node in the hierarchy |
Idx_Transform | mat4w - Local transformation matrix |