Meta_TexturedLabelStyle

Public Types


enum IDX
Idx_BGTexture

link - The texture to display on the background

Idx_BGTextureRect

vec4f - Section of the texture to be used, specified in normalised UV coordinates

Idx_BGTextureRot

float - Rotation of the texture (degrees)

Idx_CornerSize

vec2f - Size of the corners in panel units

Idx_CornerTextureSize

vec2f - Size of the corner graphics in the texture, in UV coordinates

Idx_TextSize

float - Scalar applied to text to control its size

Idx_TextColour

vec4f - Text colour; RGBA 0.0f to 1.0f

Idx_Font

link - Font to use to display the text (Meta_Font)

Idx_TextPadding

vec2f - Padding around text

Idx_HAlign

HAlign (int) - How to align the objects horizontally

Idx_VAlign

VAlign (int) - How to align the objects vertically

Idx_Borders

vec2f - Padding around the edge of the button

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