A SystemCollision node is used to override Meta_Visual system collision.

Should be a child of a Meta_Visual.

Public Types

enum IDX

Property index.


If false, the parent Visual's system collision is disabled and it is not pickable by the cursor.


If true, forces the body to act as a concave collider.

Public Member Functions

No Results.

Getting StartedArchitectureBest PracticesHow ToAdvanced TopicsChangelogvrtree_cppCoreForeign Function InterfaceMetanodesMigrationsObserversPropertiesTreeUtilitiesAPI DefinitionsVR ExchangePluginsLua API