Meta_SimulationTerrain

A SimulationTerrain controls the display of preprocessed height and image data.

Public Types


enum IDX

Property index.

Idx_Enabled

bool - Whether to draw the terrain

Idx_ElevationPath

string - Path to directory containing height data files (.vsi or .vs3)

Idx_MainImageryPath

string - Path to directory containing image data files (.vsi or .vs3)

Idx_AuxImageryPath

string - Path to directory containing image data files (.vsi or .vs3)

Idx_ImageryEnabled

bool - When enabled, imagery layer is drawn over the elevation

Idx_ImageryBlend

float - Alpha value to apply to the imagery

Idx_Lighting

bool - Whether the terrain is affected by lighting

Idx_Reflectivity

float - Constant which modulates the colour sampled from the reflection map before adding to result.

Idx_Shininess

float - How shiny is the terrain

Idx_Metalness

float - Constant metalness value (0=not metal, 1=metal).

Idx_Ambient

float - Ambient scalar.

Idx_Grid

bool - Whether to display the tile grid

Idx_TileLODThreshold

float - LOD threshold for switching between mipmap layers

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