Meta_SimulationTerrain
A SimulationTerrain controls the display of preprocessed height and image data.
Public Types
Property index.
Idx_Enabled | bool - Whether to draw the terrain |
Idx_ElevationPath | string - Path to directory containing height data files (.vsi or .vs3) |
Idx_MainImageryPath | string - Path to directory containing image data files (.vsi or .vs3) |
Idx_AuxImageryPath | string - Path to directory containing image data files (.vsi or .vs3) |
Idx_ImageryEnabled | bool - When enabled, imagery layer is drawn over the elevation |
Idx_ImageryBlend | float - Alpha value to apply to the imagery |
Idx_Lighting | bool - Whether the terrain is affected by lighting |
Idx_Reflectivity | float - Constant which modulates the colour sampled from the reflection map before adding to result. |
Idx_Shininess | float - How shiny is the terrain |
Idx_Metalness | float - Constant metalness value (0=not metal, 1=metal). |
Idx_Ambient | float - Ambient scalar. |
Idx_Grid | bool - Whether to display the tile grid |
Idx_TileLODThreshold | float - LOD threshold for switching between mipmap layers |