Idx_Enabled | |
Idx_Attachment | integer attachment number (use Attachment enum for reference) |
Idx_Texture | link to Meta_Texture to render into. |
Idx_MipLevel | integer mipmap level of texture to render into. |
Idx_Layer | integer texture layer to render into. If Idx_Texture is a cubemap this is the cubemap face to use (use CubeMapFace enum for reference) if Idx_Texture is a 3D texture this is the slice to use. Otherwise ignored. |
Idx_Clear | boolean indicating whether or not the render target should be cleared before rendering into it. |
Idx_ClearValue | the value to clear the render target to. For a colour attachment this is 4 floats representing colour and alpha. |