An OculusViewport represents a viewport occupying a specified rectangle of a window (range 0 to 1) which renders the 3D scene using the projection and distortion calculated by the Oculus SDK.

Public Types

enum IDX

Property index.


bool - When enabled, viewport is drawn to the screen


vec4f - The viewport bounds, scaled on the screen by the ViewportLayout size. (e.g. layout size 2.0, 1.0, and child viewport width 1.0 will fill half the screen with the viewport)


link - The camera from which the scene is rendered


vec2w - Specifies the default near and far clip planes for this viewport


bool - if true some of the image seen in the rift will be cropped when displayed in the main window.


bool - whether or not to draw the mirror viewport to the main window

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