Meta_OculusViewport
An OculusViewport represents a viewport occupying a specified rectangle of a window (range 0 to 1) which renders the 3D scene using the projection and distortion calculated by the Oculus SDK.
Public Types
Property index.
Idx_Enabled | bool - When enabled, viewport is drawn to the screen |
Idx_Rectangle | vec4f - The viewport bounds, scaled on the screen by the ViewportLayout size. (e.g. layout size 2.0, 1.0 , and child viewport width 1.0 will fill half the screen with the viewport) |
Idx_Camera | link - The camera from which the scene is rendered |
Idx_ClipRange | vec2w - Specifies the default near and far clip planes for this viewport |
Idx_MirrorFillWindow | bool - if true some of the image seen in the rift will be cropped when displayed in the main window. |
Idx_DrawMirror | bool - whether or not to draw the mirror viewport to the main window |