An OceanWake draws wakes behind vessels moving across the ocean surface.
bool - Enables/Disables the rendering and update of the ocean wake.
link - The assembly node that the wake will follow in the scene.
link - The wake texture used for the bow wakes normal map, this should be a normal map with the displacement embedded into the alpha channel.
link - The texture map used for the foam of the bow trail and wave crests.
vec3f - If the vessel is not centred around the assembly that the wake is linked to this should contain the offset.
float - The distance between the vessels origin and its bow (Should be a positive value).
float - The width of the vessels bow.
float - The amount of foam the bow wake emits (0-None 1-100%)
float - The length of the bow wake as a percentage of the total lifespan (0-0% 1-100%)
float - The distance between the vessels origin and its stern (Show be a negative value).
float - The width of the vessels stern.
float - The length of the stern wake as a percentage of the total lifespan (0-0% 1-100%)
float - The lifespan of the stern wake (in seconds), the wake will progressively fade out over this time span.
int - The number of times the vessels position will be sampled per second.
float - The maximum speed of the vessel in knots.