Meta_OceanWake
An OceanWake draws wakes behind vessels moving across the ocean surface.
Public Types
Idx_Enabled | bool - Enables/Disables the rendering and update of the ocean wake. |
Idx_VesselAssembly | link - The assembly node that the wake will follow in the scene. |
Idx_WakeTexture | link - The wake texture used for the bow wakes normal map, this should be a normal map with the displacement embedded into the alpha channel. |
Idx_FoamTexture | link - The texture map used for the foam of the bow trail and wave crests. |
Idx_Origin | vec3f - If the vessel is not centred around the assembly that the wake is linked to this should contain the offset. |
Idx_BowOffset | float - The distance between the vessels origin and its bow (Should be a positive value). |
Idx_BowWidth | float - The width of the vessels bow. |
Idx_BowWakeFoam | float - The amount of foam the bow wake emits (0-None 1-100%) |
Idx_BowWakeLength | float - The length of the bow wake as a percentage of the total lifespan (0-0% 1-100%) |
Idx_SternOffset | float - The distance between the vessels origin and its stern (Show be a negative value). |
Idx_SternWidth | float - The width of the vessels stern. |
Idx_SternWakeLength | float - The length of the stern wake as a percentage of the total lifespan (0-0% 1-100%) |
Idx_Lifespan | float - The lifespan of the stern wake (in seconds), the wake will progressively fade out over this time span. |
Idx_SamplesPerSecond | int - The number of times the vessels position will be sampled per second. |
Idx_MaximumSpeed | float - The maximum speed of the vessel in knots. |