Meta_OceanWake

An OceanWake draws wakes behind vessels moving across the ocean surface.

Public Types


enum IDX
Idx_Enabled

bool - Enables/Disables the rendering and update of the ocean wake.

Idx_VesselAssembly

link - The assembly node that the wake will follow in the scene.

Idx_WakeTexture

link - The wake texture used for the bow wakes normal map, this should be a normal map with the displacement embedded into the alpha channel.

Idx_FoamTexture

link - The texture map used for the foam of the bow trail and wave crests.

Idx_Origin

vec3f - If the vessel is not centred around the assembly that the wake is linked to this should contain the offset.

Idx_BowOffset

float - The distance between the vessels origin and its bow (Should be a positive value).

Idx_BowWidth

float - The width of the vessels bow.

Idx_BowWakeFoam

float - The amount of foam the bow wake emits (0-None 1-100%)

Idx_BowWakeLength

float - The length of the bow wake as a percentage of the total lifespan (0-0% 1-100%)

Idx_SternOffset

float - The distance between the vessels origin and its stern (Show be a negative value).

Idx_SternWidth

float - The width of the vessels stern.

Idx_SternWakeLength

float - The length of the stern wake as a percentage of the total lifespan (0-0% 1-100%)

Idx_Lifespan

float - The lifespan of the stern wake (in seconds), the wake will progressively fade out over this time span.

Idx_SamplesPerSecond

int - The number of times the vessels position will be sampled per second.

Idx_MaximumSpeed

float - The maximum speed of the vessel in knots.

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