Meta_GUI
A GUI is a container for other GUI elements such as buttons and stacks. It controls how the GUI is drawn.
Public Types
Property index.
Idx_Enabled | bool - Whether to draw the GUI |
Idx_LayerValue | vec2i - Layer to draw in. X = a Layer, Y = offset within the layer (higher values are drawn later) |
Idx_DepthWrite | bool - Whether to write to the depth buffer |
Idx_DepthTest | bool - Whether to draw with depth testing (false will draw above all previously drawn objects regardless of their depth) |
Idx_SubPixelAntiAlias | bool - Whether to enable AA |
Idx_Unpickable | bool - If true, the controls on the GUI cannot be interacted with using input devices |
Idx_AcceptFocus | bool - Allows controls on the GUI to capture input focus |
Idx_OverrideMaterial | link - A material to use to override all others |
Idx_SupportClipPlanes | bool - Should the gui item respond to clip planes |