Meta_GUI

A GUI is a container for other GUI elements such as buttons and stacks. It controls how the GUI is drawn.

Public Types


enum IDX

Property index.

Idx_Enabled

bool - Whether to draw the GUI

Idx_LayerValue

vec2i - Layer to draw in. X = a Layer, Y = offset within the layer (higher values are drawn later)

Idx_DepthWrite

bool - Whether to write to the depth buffer

Idx_DepthTest

bool - Whether to draw with depth testing (false will draw above all previously drawn objects regardless of their depth)

Idx_SubPixelAntiAlias

bool - Whether to enable AA

Idx_Unpickable

bool - If true, the controls on the GUI cannot be interacted with using input devices

Idx_AcceptFocus

bool - Allows controls on the GUI to capture input focus

Idx_OverrideMaterial

link - A material to use to override all others

Idx_SupportClipPlanes

bool - Should the gui item respond to clip planes

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