Meta_EventScript
An EventScript is attached to a Meta_EventHandler, and contains Lua script to execute when the event is triggered.
Public Types
Property index.
Idx_Code | string - The script code |
Idx_ErrorText | string - If execution results in an error, the error message is stored here |
Idx_ErrorLine | int - If execution results in an error, the line number that the error occurred on is stored here (if available) |
Idx_UserSystem | bool - Specifies that the script is part of the application rather than scene, so should persist between scenes |
Idx_SystemDocument | Internal. |
Public Static Member Functions