Meta_EventScript

An EventScript is attached to a Meta_EventHandler, and contains Lua script to execute when the event is triggered.

Public Types


enum IDX

Property index.

Idx_Code

string - The script code

Idx_ErrorText

string - If execution results in an error, the error message is stored here

Idx_ErrorLine

int - If execution results in an error, the line number that the error occurred on is stored here (if available)

Idx_UserSystem

bool - Specifies that the script is part of the application rather than scene, so should persist between scenes

Idx_SystemDocument

Internal.

Public Static Member Functions


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