Meta_BufferedStack
A BufferedStack is a stack that renders its contents into a texture internally to improve performance.
Public Types
Property index.
Idx_Enabled | bool - When enabled, draws itself and its children |
Idx_Position | vec3f - Position of the panel relative to its parent |
Idx_SizingMode | SizingMode (int) - How the panel sizes itself in respect to its contents |
Idx_Size | vec2f - Size of the panel, when SizingMode==Fixed |
Idx_Direction | Direction (int) - The direction to stack the child objects |
Idx_HAlign | HAlign (int) - How to align the objects horizontally |
Idx_VAlign | VAlign (int) - How to align the objects vertically |
Idx_Gap | float - Specifies the gap size between objects (padding) |
Idx_Style | link - A Panel style (Meta_ColouredPanelStyle, Meta_GradientPanelStyle, Meta_TexturedPanelStyle) |
Idx_Resolution | float Specifies the resolution of the frame buffer object used to render this stack |
Idx_MipmapEnabled | bool When enabled, generates mipmaps to improve quality when rendering at smaller sizes |