Meta_BufferedStack

A BufferedStack is a stack that renders its contents into a texture internally to improve performance.

Public Types


enum IDX

Property index.

Idx_Enabled

bool - When enabled, draws itself and its children

Idx_Position

vec3f - Position of the panel relative to its parent

Idx_SizingMode

SizingMode (int) - How the panel sizes itself in respect to its contents

Idx_Size

vec2f - Size of the panel, when SizingMode==Fixed

Idx_Direction

Direction (int) - The direction to stack the child objects

Idx_HAlign

HAlign (int) - How to align the objects horizontally

Idx_VAlign

VAlign (int) - How to align the objects vertically

Idx_Gap

float - Specifies the gap size between objects (padding)

Idx_Style

link - A Panel style (Meta_ColouredPanelStyle, Meta_GradientPanelStyle, Meta_TexturedPanelStyle)

Idx_Resolution

float Specifies the resolution of the frame buffer object used to render this stack

Idx_MipmapEnabled

bool When enabled, generates mipmaps to improve quality when rendering at smaller sizes

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