Meta_Bone

A Bone is a component of an inverse kinematics (IK) system.

Public Types


enum Axis

Values for the Axis property.

AxisX
AxisY
AxisZ
AxisXNeg
AxisYNeg
AxisZNeg

enum IDX
Idx_Enabled

Controls visibility of this bone and its descendant nodes. (IK solving is disabled for bones that aren't visible.) (bool).

Idx_Transform

The local transform of this bone (mat4w).

Idx_IKEnabled

Controls whether IK solving is enabled for this bone without affecting descendant nodes or visibility.

Idx_Axis

The alignment of the main axis of this bone (int).

Idx_Offset

The attachment point of this bone relative to its parent (vec3f).

Idx_ResetBeforeSolving

Reset the rotation of this bone before solving it (bool).

Idx_DefaultRotation

The default rotation to reset this bone to (vec3f).

Idx_Depth

The maximum number of parent bones that can be affected when this bone is moved, or 0 for no limit (int).

Idx_LinkedAssembly

An assembly or other node to attach to this bone (link).

Idx_Target

A node that provides the target position and orientation for this bone (link).

Idx_TargetTranslationOnly

Ignore the rotation and scale of Target (bool).

Idx_Request

The target transform when a bone is manipulated directly.

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