Represents a 2d matrix (shows only the components of a matrix relevant to 2d transformations - see vr2DTransformMatrixEdit)
Represents a property's attribute.
Represents a collision mask.
Represents a colour as opposed to a regular vec3 or vec4.
Represents a composite control formed of multiple items.
Represents a custom type (implementation dependent) - use if your GuiHints specify two captions (e.g. Lod In/Out)
Represents a path to a directory.
Represents a path to a file to open.
Represents a path to a file drop down with a file select button.
Represents a path to save a file.
Represents a font.
Represents a string containing GLSL source code.
Represents a path to an image file (Gui should use appropriate image browser/previews)
Represents a slider control with a logarithmic scale (base 2)
Represents a slider control with a logarithmic scale (base 10)
Represents a string containing LUA source code.
No special type.
Repesents a password text edit that obscures its contents.
Represents a property.
Represents a raw matrix (the default representation of a 4x4 matrix should be a transformation matrix)
Represents a rectangle instead of a regular vec4 (left, top, right, bottom)
Represents a path to a file drop down.
Represents a single-line text edit.
Represents a slider control instead of a regular number editor.
Represents a sphere instead of a regular vec4 (position, radius)
Represents a file path that doesn't have to exist on disk.
Represents a toggle button control for bool values instead of a checkbox.
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